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ETA - OCTOBER (Pre-Order Quantities Limited)*
AVENGERS "Infinity Quest" Pinball Topper
Part number 502-7131-00
*Stern Pinball Game Accessory update: Like many manufacturers around the globe, we are running into supply chain issues. As a result, this has affected the delivery time of many of our accessories. As the conditions change, we will continue to keep you updated with the latest information.
Prices shown are subject to change without notice. In the era of Covid-19, pinball machine, parts & accessory manufacturers can be burdened with sudden increases of imported products, raw materials, or currency fluctuations. We carefully check pricing and product specifications before posting, but occasionally these shifts can occur. Therefore, we reserve the right to revise accordingly.
Avengers: Infinity Quest Topper Functionality
All this code exists in v0.94.0
Adjustments (only appear if the topper node 12 is connected):
"TOPPER ACTIVE IN ATTRACT MODE" - YES (Default) - topper light shows will play in attract mode / NO - topper lights will be static in attract mode (always on)
"TOPPER GEMS START MODE" - YES (Default)- turns on the ability to collect gems on the topper during the game (non-competition mode games only) / NO - topper gems cannot be collected and topper mode cannot be started
How to start the Topper Mode:
Collect all 6 gems featured on the topper during the course of normal gameplay. Each unlit gem you collect during your normal game will light up solid on the topper when collected. Once the 6th gem is collected, the mode will start right away before releasing the ball from the tower up post.
Topper Mode is Progressive:
Each gem you collect on the topper is progressive in that it carries over from game to game for all players. So whoever is lucky / skillful enough to collect the proper gem starts it. Once the mode is started, all topper gems are un-lit until the next time they are all lit again within the mode. When Gem mode ends the topper gems will be unlit until the player starts accumulating gems in regular gameplay again. Topper gems are also power tolerant, so they will carry over even if you power off your game.
Gem Mania mode name:
Features a dynamic randomly generated mode name! Could be Gem Mania, but also can be Stone Frenzy, Rock Craze, Elemental Delirium or more. Although the mode name is completely random, the mode itself has the same rules regardless of the name it gets.
- The dynamic name is used for the High Score Champion for Gem Mania
- There is also a topper page in the attract screens that says how many gems are left to collect before starting Gem Mania. When this page shows up in attract mode the topper gem lamps are flashed if they are yet to be collected and the ones that are currently collected are solidly lit.
Gem Mania Rules:
- 3 ball multiball
- 1M Points awarded for starting the mode
- All Arrows are lit White for a small Jackpot of 150K
- All Gems are initially un-lit, but can be lit up as switch thresholds are reached
- Switch threshold starts at 50 and then increments by 10 each as each Gem is lit and collected
- When Gem is lit, all Gem inserts light up on the shots (placed in topper order left to right)
- Shoot a lit Gem to collect the current Final Jackpot value at 1X, increment the X for the Final Jackpot, and restart the switch collecting phase for the next Gem
- Final Jackpot value starts at 5K and increments by 5K for each switch hit as the mode progresses
- If you drain down to one ball before collecting the 6th gem you have 10 seconds to shoot the Gauntlet Ramp to cash out your Final Jackpot at the current multiplier or the mode ends.
- Otherwise, collecting the 6th Gem cashes out the Final Jackpot and the flippers go dead until the balls are recovered and the mode ends.
- Up to three Add-A-Balls can be awarded by spelling out THOR at the captive ball